December 1, 2008

Need for Speed: Sellout

The games industry is now as important as movies when it comes to money made from releases. Grand Theft Auto IV, for instance, made $310 million on its first day in sales alone. However, there are some companies (*cough* EA *cough*) who are monetizing games far beyond new items and mission packs.

I’m in particular pointing the finger at the latest Need For Speed game – Need for Speed: Undercover. Browsing through the Xbox LIve Marketplace today I saw that you could purchase “the ability to buy upgrades without having to unlock them”. So that means that I can purchase something for 200 Microsoft Points which I could unlock quite easily with a few hours of playing time in the game.

In my opinion, that is a step too far. I can understand why they want to release new cars and race packs, but letting you pay EA to skip ahead in part of the game? Now that’s just exploitation of the gamer.

Well that’s done it for me EA. I’m no longer going to buy your new NfS game or the rip-off DLC that you’re selling with it. Done.